Ya know…

February 26th, 2012 No comments

There’s a reason we call them Video GAMES. If they were Video STORIES, they would be called MOVIES… just sayin.

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I feel like I’m a bad nerd.

January 19th, 2012 No comments

I should be afraid of getting killed by the zombies/aliens/monsters/monkeys/old people…

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Red Dead Redemption

July 19th, 2010 1 comment

So I finished the main storyline of the game last night. Overall, I enjoyed the mechanics and the gameplay, but I’ve got to say the storyline in general and the structure of the storyline didn’t really do it for me. All the mini-games and the WoW style go fetch and gather quests worked together quite [...]

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FFXIII

May 28th, 2010 No comments

Yeah, I know I’m a little bit behind but I just had to get this out there. I’m like 2 hrs into this game and I have no goddamned clue wtf is going on. I’m controlling the 3rd “party” which is a refugee kid who just watched his mother die and forgot to bring the [...]

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Dragon Age: Awakenings…

March 27th, 2010 No comments

Or whatever the hell it’s called. I have a serious fundamental problem with this thing, mostly with calling it an expansion. Based on the choices I made while playing the actual game, my character died, so, how in the flying blue monkey fuck am I supposed to participate in an “expansion” set after the events [...]

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Those Were the Days…

March 10th, 2010 No comments

THINGS I MISS: The old Playland arcades off Times Square. THINGS I DO NOT MISS: The Asian hustler kids who used to haunt the old Playland arcades off Times Square. “Oooh, Can I join in? I never play┬áthat game before!” Riiiight – so why is there a picture of you on the Credits Screen with [...]

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Controversy…

November 15th, 2009 No comments

It sells product, take for example the new games Dragon Age and Modern Warfare2. In Dragon Age you can kill children, in MW2 you have the option to butcher civilians to maintain your cover. You know that though. Until I see Sim:Concentration Camp, all these developers are just a bunch of bitches. That’s right, I’m [...]

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